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Taverley was nice because it was quiet and serene

เขียนโดย FryeJacob
If I could I could extend the game to OSRS gold make cities bigger. This would give the game more life. Falador doesn't feel very city-like to me. Nor does Burthorpe. Quisque est barbarus alio.
It's fascinating to look at a totally different perspective, Jethraw. While I'm inclined to be more in line with your views however, I don't believe that every space should have a purpose and must be productive. That results in Burthorpe appearing overwhelmed and chaotic. You lose the appeal that made the area so unique.
In a way, Taverley was nice because it was quiet and serene, which gave it the appearance of being an area where druids might hang out. It gave Burthorpe a motive, as it were, because they fought for the protection of the area. They were able to clearly discern the real distinctions between these two cities, and an honest shift in the momentum.
While I wasn't planning to talk about agility shortcuts in this way, I can understand why it sounds this way. What I was referring to buy RuneScape Mobile gold was that the artificial blocksades seemed ridiculous. The fences that stretch across the desert are all that separates sand from grass. It's ridiculous, it's stupid, and our players can easily scale it with only the slightest shake of their tails. If agility shortcuts were to be redefined so that they weren't tied to specific locations but instead were specific actions (e.g. Level 50, learn how to climb any and any cliff, level 80, learn how to climb ice using a couple of pickaxes) then these boundaries would be more logical.