http://sylvereguidedelabaie.forumcrea.com/viewtopic.php?pid=7880#p7880 For Honor is one complex videogame. Closer to a third-person fighting game than anything else you’ll probably need a little help settling in before you’re dominating battlefields. There are dozens of things to take into consideration when duelling your opponents from stance and blade angle to blocks parries and charges.
Here are some highlights of the fighter changes coming next week: Shinobi's zone attack's third strike can now be feinted. Slide tackle also hits at 600 ms from 300 ms. The reasoning behind this is http://8dep.info/blogs/495/12073/each-car-in-asphalt-9-legends-has-its-own-number-of-blueprints much like with other Heroes such as Warlord the devs want to focus more on locked-in combat and move away from sprint attack tech. As it stood before many Heroes relied on out-of-combat charge attacks in duels. Ubisoft wishes to discourage this kind of gameplay. The uninterruptible stance has been removed on Jiang Jun's Dou Shi Choke. In addition Soothing Mist has had its values nerfed considerably. The cooldown time has been doubled as well. The devs state that they want players to give more consideration to its suitability in a given situation.
The most versatile of the Hybrid-type characters in the game the Nobushi involves playing defensively and keeping your opponents at a distance while you exploit every opening they reveal in battle. Armed with a long polearm nearly all her attacks can be chained together for massive amounts of bleed damage no matter the opponent you face which can stack up with deadly results if you continue to poke someone who is already bleeding. Her unblockable kick can be used to knock opponents away with ease too while her heavy attacks also do a hefty amount of damage if timed properly. Just remember to manage your stamina while playing the Nobushi; otherwise http://www.defender90sv.co.uk/forum/viewtopic.php?p=13074#13074 you won’t be able to keep opponents at a safe distance.
The player's revenge meter is no longer increased when in 1v1 or when they outnumber their opponent. The 1v2 revenge multiplier is increased from .50 to .70 the 1v3 multiplier from .75 to .90 and the 1v4 from .80 to 1.00. The developers intend for this change to reflect how revenge was meant to be utilized as a tool for ganks. It's also to encourage 1v1 battles during 4v4 game modes. By increasing the revenge multipliers http://forum.harilo.com/Shockwave-is-one-of-the-most-important-stunts-in-Asphalt-9-Legends-td4028341.html Ubisoft wishes to compensate players for the revenge they otherwise would have obtained in 1v1 situations. The unbalance state has had its dodge properties nerfed. It originally had dodge properties from 0 to 300 ms. The team hopes that this will result in fewer follow-up attacks being whiffed after unbalancing an out-of-stamina opponent. This also results in new max punish combos being available for out of stamina throws.
In a bid to curb an alarming drop in active players Ubisoft has initiated a limited-time promotion that makes the base package of For Honor free-to-own permanently for anyone that downloads it before Aug. 27. The strategy has seen its player base rise dramatically http://mitechnologiesinc.com/datphan/forum/viewtopic.php?p=89046#89046 and peak concurrent numbers hitting an all-time high according to Steam Charts. For Honor didn't get off to the best start when it launched back in 2017. After peaking at 71,000 concurrent players in July of that year the numbers fell drastically and the game only barely clung to life with a measly 2,000 concurrent players per day on average. The Harbor is now one of the possible maps players can complete a quest in. There are also two new objective types for weekly quests.