: Frontiers adds a third type of area: wider public spaces where larger groups of players may mingle MMO-style fighting respawning enemies, partying up, and banding together to descend into the deeper shadow of a procedurally-generated dungeon beneath. The shift is part of the change toward world style that is shared and a doctrine of Phantasy Star Online 2 Meseta.
When its gameplay debut is made by PSO2 Meseta A scaled-down variant of one of these regions will be on screen at Gamescom this week. The developers aim for these regions to finally become shared area for special community events, as well as functioning as common ground for traversal and mingling with crowds.I didn't have much chance to discover the multiplayer aspect of the game firsthand as I didn't experience much of it... I only encountered one other player, a Dusk Mage piloted by a programmer, at one of the shared regions. I'm not exactly the most social of gamers that are internet, so I was happy to detect the interaction did not feel obtrusive at all.
In fact, I instinctually latched onto my fellow player's route and began following her around and attacking groups of monsters in the weaving lanes of a goblin encampment. I could see myself embracing similar behaviour in a space that is online that is larger. It felt natural... no need for too much chit chat, let's just go kill some bad guys (although the devs assured that communications options will be accessible in release versions).
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strange, glowing art has always been one of its strengths, which tradition is on full-display in Frontiers. The vibe is a sort of cross between curved organics and steampunk aesthetics, all dressed in borderline-garish color, and it looks fantastic. It's the kind of world I'd want to devote a good deal of time in. Nothing is too severe: this is, after all, a game that features dressing up robots in funny hats.